LINE

    Text:AAAPrint
    Economy

    Honor of Kings a king-size hit(2)

    1
    2017-07-06 08:48China Daily Editor: Feng Shuang ECNS App Download
    A competitor plays Honor of Kings during the 2017 King Pro League Spring Season in Shanghai in April. (Photo provided to China Daily)

    A competitor plays Honor of Kings during the 2017 King Pro League Spring Season in Shanghai in April. (Photo provided to China Daily)

    "It's easy to learn and so convenient," she said. "You simply click on the app and you can play it anywhere with your friends.

    "We even call each other by the names of the heroes we are using in the game instead of our real ones," she added.

    Social networking is a key part of Honor of Kings' appeal to young women, according to Gamma Data. The game offers a platform for entertainment and communication, it pointed out.

    Naturally, this has made the smartphone phenomena a worldwide hit. App tracker App Annie confirmed that Honor of Kings topped the global rankings for monthly revenue in May on both the App Store and Google Play.

    "A major factor in its success is the billion-plus users on Tencent's social networking platforms WeChat and QQ," said Dong Zhen, interactive entertainment analyst at internet consultancy Analysys in Beijing.

    "For smartphone users, it helps them kill spare time," he added.

    The runaway success of Honor of Kings has also spawned an army of similar productions.

    Another popular role-playing game is Onmyoji, which was rolled out by NetEase Inc, an online company based in Hangzhou. So far, it has attracted about 15 million monthly active users.

    Monthly revenue for the game is projected to reach 900 million yuan compared to Honor of Kings' 1.8 billion yuan, a first quarter report by Gamma Data highlighted.

    Zhai Li, 29, a digital product manager in Beijing, has spent nearly 10,000 yuan on Onmyoji upgrading his characters and buying game currency to purchase props that will help him advance to another level.

    "I love the Japanese-style game and its teamwork model," said Zhai, who spends more than two hours playing the game every day. "I don't mind spending money as it gives me a better user experience."

    In a global market report from research group Newzoo, mobile gaming is projected to generate $46.1 billion this year, accounting for 42 percent of all gaming revenue. By 2020, mobile gaming is predicted to account for 50 percent of the market.

    Gaming in China is also expected to generate $27.5 billion with most of it coming from the mobile market.

    "The rapidly growing mobile gaming sector in China is fueled by a large user base," said Teng of Gamma Data. "It is increasing each year but eventually it will grow more slowly and developers will need to seek new areas of expansion."

      

    Related news

    MorePhoto

    Most popular in 24h

    MoreTop news

    MoreVideo

    News
    Politics
    Business
    Society
    Culture
    Military
    Sci-tech
    Entertainment
    Sports
    Odd
    Features
    Biz
    Economy
    Travel
    Travel News
    Travel Types
    Events
    Food
    Hotel
    Bar & Club
    Architecture
    Gallery
    Photo
    CNS Photo
    Video
    Video
    Learning Chinese
    Learn About China
    Social Chinese
    Business Chinese
    Buzz Words
    Bilingual
    Resources
    ECNS Wire
    Special Coverage
    Infographics
    Voices
    LINE
    Back to top Links | About Us | Jobs | Contact Us | Privacy Policy
    Copyright ©1999-2018 Chinanews.com. All rights reserved.
    Reproduction in whole or in part without permission is prohibited.
    主站蜘蛛池模板: 清原| 资兴市| 格尔木市| 开封市| 荥阳市| 奎屯市| 汉川市| 那曲县| 林甸县| 西畴县| 布拖县| 宕昌县| 聂拉木县| 迁西县| 河东区| 二手房| 新晃| 瓮安县| 原阳县| 乳山市| 天长市| 丰宁| 腾冲县| 昌乐县| 枣强县| 浪卡子县| 天长市| 武安市| 沁阳市| 任丘市| 理塘县| 永和县| 兴业县| 武安市| 安义县| 广州市| 冕宁县| 玛纳斯县| 盘山县| 永吉县| 安庆市|